Sagkej Ji̊ Qi̊v (/sag/ /keʤ/ [program] [soft; gentle]) is a subtropical City located in the Iēibonjām Region of the Tetburland.
The name Sagkej Ji̊ Qi̊v is derived from the Goblin language, as Sagkej Ji̊ Qi̊v was founded by Tselêd, who was culturaly Tauran.
Climate
Sagkej Ji̊ Qi̊v has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 28°C (82°F). Sagkej Ji̊ Qi̊v receives an average of 262 cm/y (103 in/y) of precipitation, most of which comes in the form of rain during the summer. Sagkej Ji̊ Qi̊v covers an area of nearly 21 km2 (8 mi2), and an average elevation of 924 m (3031 ft) above sea level.
Overview
Sagkej Ji̊ Qi̊v was founded durring the late 12th century in summer of the year 1061, by Tselêd. The establishment of Sagkej Ji̊ Qi̊v was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Tselêd struck deals with nearby nations and communities to establish Sagkej Ji̊ Qi̊v as a prison colony.
Sagkej Ji̊ Qi̊v was built using the conventions of Tauran durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Sagkej Ji̊ Qi̊v is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Sagkej Ji̊ Qi̊v is buildings folow an organic layout of premissive paverstone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Sagkej Ji̊ Qi̊v's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Sagkej Ji̊ Qi̊v's unusual though effective defenses are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
Sagkej Ji̊ Qi̊v has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Sagkej Ji̊ Qi̊v ’s existence was once fed by scholarly pursuits. But the income once drawn in by the works of scribes and academics has dried up and the city is drifting down the stream of history as it dries up. Everywhere about the city one can see abandoned schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Even in these times.
Civic Infrastructure
Sagkej Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Sagkej Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sagkej Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sagkej Ji̊ Qi̊v's parks.
Sagkej Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sagkej Ji̊ Qi̊v.
Sagkej Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Sagkej Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Sagkej Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Sagkej Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Sagkej Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Sagkej Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sagkej Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Sagkej Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Sagkej Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sagkej Ji̊ Qi̊v's natural decorations nor waterways.
Sagkej Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Sagkej Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Sagkej Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Sagkej Ji̊ Qi̊v's garrison was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.
Due to the actions of local Kami, summer is skipped in Sagkej Ji̊ Qi̊v.
The Domovoi near Sagkej Ji̊ Qi̊v are known to be a mutant strain of the creature.
Sagkej Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Enchantment energies of tier 3 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 9
Farmers: 16
Farm Laborer: 26
Hunters: 17
Milk Maids: 11
Ranchers: 6
Ranch Hands: 13
Shepherds: 13
Farmland: 20455 m2
Cattle and Similar Creatures: 1256
Poultry: 15078
Swine: 1005
Sheep: 50
Goats: 10
Horses, Mounts, and Beasts of Burden: 502
Craftsmen
Arms and Toolmakers: 10
Blacksmiths: 11
Bookbinders: 6
Buckle-makers: 6
Cabinetmakers: 11
Candlemakers: 15
Carpenters: 15
Clothmakers: 13
Coach and Harness Makers: 5
Coopers: 13
Copper, Brass, Tin, Zinc, and Lead Workers: 7
Copyists: 4
Cutlers: 4
Fabricworkers: 10
Farrier: 30
Furriers: 3
Glassworkers: 17
Gunsmiths: 10
Harness-Makers: 4
Hatters: 9
Hosiery Workers: 3
Jewelers: 5
Leatherwrights: 12
Locksmiths: 5
Matchstick makers: 7
Musical Instrument Makers: 7
Painters, Structures and Fixtures: 6
Paper Workers: 7
Plasterers: 6
Pursemakers: 8
Roofers: 5
Ropemakers: 5
Rugmakers: 4
Saddlers: 9
Scabbardmakers: 11
Scalemakers: 5
Scientific, Surgical, and Optical Instrument Makers: 3
Sculptors, Structures and Fixtures: 4
Shoemakers: 5
Soap and Tallow Workers: 15
Tailors: 27
Tanners: 6
Upholsterers: 6
Watchmakers: 6
Weavers: 14
Whitesmiths: 4
Merchants
Adventuring Goods Retellers: 3
Arcana Sellers: 3
Beer-Sellers: 6
Booksellers: 8
Butchers: 12
Chandlers: 11
Chicken Butchers: 14
Entrepreneurs: 5
Fine Clothiers: 12
Fishmongers: 12
Florists: 3
Potion Sellers: 8
Resellers: 20
Spice Merchants: 6
Wine-sellers: 10
Wheelwright: 7
Woodsellers: 4
Service workers
Bakers: 23
Barbers: 23
Coachmen: 7
Cooks: 20
Doctors: 11
Gamekeepers: 7
Grooms: 4
Hairdressers: 15
Healers: 14
Housekeepers: 15
Housemaids: 20
House Stewards: 16
Inns: 4
Laundry maids: 9
Maidservants: 18
Nursery Maids: 8
Pastrycooks: 18
Restaurateur: 18
Tavern Keepers: 18
Specialized Laborer
Ashworkers: 6
Bleachers: 4
Chemical Workers: 2
Coal Heavers: 10
In-Town Couriers: 10
Long Haul Couriers: 11
Dockyard Workers: 9
Gas Workers: 2
Hay Merchants: 4
Leech Collectors: 13
Millers: 10
Miners: 10
Oilmen and Polishers: 7
Postmen: 10
Pure Finder: 6
Skinners: 14
Sugar Refiners: 2
Tosher: 7
Warehousemen: 16
Watercarriers: 11
Watermen, Bargemen, etc.: 13
Skilled Laborers
Accountants: 6
Alchemist: 7
Clerk: 10
Dentists: 5
Educators: 14
Engineers: 6
Gardeners: 4
Mages: 3
Plumbers: 5
Pharmacist: 6
Professors: 2
Scientists: 3
Wizards: 2
Civil Servants
Adventurers: 4
Bankers: 7
Civil Clerks: 10
Civic Iudex: 5
Consultants: 3
Exorcist: 10
Fixers: 5
Kami Clerk: 9
Landlords: 9
Lawyers: 6
Legend Keepers: 8
Militia Officers: 33
Monks, Monastic: 15
Monks, Civic: 16
Historian, Oral: 12
Historian, Textual: 6
Policemen, Sheriffs, etc.: 10
Priests: 22
Rangers: 6
Rat Catchers: 7
Scholars: 8
Spiritualist: 8
Slayers: 2
Storytellers: 18
Military Officers: 16
Cottage Industries
Brewers: 16
Comfort Services: 20
Enchanters: 5
Herbalists: 5
Jaminators: 16
Needleworkers: 14
Potters: 8
Preserve Makers: 14
Quilters: 7
Seamsters: 25
Spinners: 15
Tinker: 5
Weaver: 13
Artists
Actors: 5
Architects: 1
Bards: 7
Costumers: 3
Dancers: 5
Drafters: 3
Engravers: 4
Fine Furniture Carpenters: 2
Glaziers: 5
Inlayers: 4
Musicians: 14
Painters, Art: 2
Playwrights: 5
Sculptors, Art: 4
Wood Carvers: 16
Writers: 17
Produce Industries
Butter Churners: 17
Canners: 15
Cheesmakers: 16
Ice Merchants: 2
Millers: 9
Picklers: 8
Smokers: 6
Stockmakers: 5
Tobacconists: 7
Tallowmakers: 11
1773 of Sagkej Ji̊ Qi̊v's population work within a Foundational Occupation.
102 work in Agriculture
398 work as Craftsmen
144 work as Merchants
268 work as Service Workers
177 work as General Laborers
73 work as Skilled Laborers
255 work as Civil Servants
163 work in Cottage Industries
97 work as Artists
96 work in Produce Industries
3002 of Sagkej Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 251 (5%) are noncontributers.
Points of Interest
Sagkej Ji̊ Qi̊v is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Sagkej Ji̊ Qi̊v was attacked by savage trollss living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Sagkej Ji̊ Qi̊v lost 263 people, 285 livestock, and 81 buildings. The conflict ended after roughly 104, when members of Sagkej Ji̊ Qi̊v's militia enacted an operation to locate a particular vault. The operation was complicated by major logistical problems. The conflict ended with an assault and siege on the vault, which ended in a stalemate for Sagkej Ji̊ Qi̊v's forces. The war is remembered in legend by Sagkej Ji̊ Qi̊v's bards, historians, and legend keepers.